<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>www.Ikariam.com-Theta</title>
		<link>http://thetaarcknights.americantalk.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Mon, 03 Aug 2009 01:57:20 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>www.Ikariam.com-Theta</title>
			<url>http://i81.servimg.com/u/f81/14/11/49/92/arc_kn11.jpg</url>
			<link>http://thetaarcknights.americantalk.net/feed/?</link>
		</image>
		<item>
			<title>alliance page / messaging.</title>
			<link>http://thetaarcknights.americantalk.net/guest-comments-and-suggestions-f4/alliance-page-messaging-t28.htm</link>
			<dc:creator>aestus</dc:creator>
			<description>I have a few things that I would like to request:



1) Our alliance page be updated with all the alliances we have peace treaties with.   I hope that this list would be constantly updated.  If you check the Sword alliance page, they have A-K listed as having a peace treaty with them, yet we do not have it listed on our page.   Having an updated alliance page of all the current treaties will help prevent me unknowingly attacking cities belonging to Alliances we have treaties with.



2) We  ...</description>
			<category>Guest Comments and Suggestions</category>
			<pubDate>Mon, 03 Aug 2009 01:57:20 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/guest-comments-and-suggestions-f4/alliance-page-messaging-t28.htm#99</comments>
			<guid>http://thetaarcknights.americantalk.net/guest-comments-and-suggestions-f4/alliance-page-messaging-t28.htm</guid>
		</item>
		<item>
			<title>Grave Diggers</title>
			<link>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/grave-diggers-t27.htm</link>
			<dc:creator>Nova</dc:creator>
			<description>A grave digger is a player who keeps pillaging inactive players. Their are may plateaus on the 3,0 server. Thes eplateaus are very frustrating to some aggressive players! You may find inactive players shortly due to the plateau effect, Pillaging inactive  player still requires you to send out a spy. You should be checking the warehouse, garrison and town wall and ship port by clicking on the town as the spy allows you. This amount of inactives will most likely increase and decrease the retribution  ...</description>
			<category>Ikariam Tips and Tricks</category>
			<pubDate>Sun, 02 Aug 2009 17:27:49 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/grave-diggers-t27.htm#98</comments>
			<guid>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/grave-diggers-t27.htm</guid>
		</item>
		<item>
			<title>Grave Diggers</title>
			<link>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/grave-diggers-t26.htm</link>
			<dc:creator>Nova</dc:creator>
			<description>A grave digger is a player who keeps pillaging to inactive players. Their are may plateaus on the 3,0 server. This plateau is very frustrating to some aggressive players! You may find inactive players shortly due to the plateau effect, Pillaging inactive still requires you to send out a spy. You should be checking the warehouse, garrison and town wall and ship port by clicking on the town as the spy allows you. This amount of inactives will most likely increase and decrease retribution. Players  ...</description>
			<category>Ikariam Tips and Tricks</category>
			<pubDate>Sun, 02 Aug 2009 17:19:54 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/grave-diggers-t26.htm#97</comments>
			<guid>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/grave-diggers-t26.htm</guid>
		</item>
		<item>
			<title>4 Island Alliance Nation</title>
			<link>http://thetaarcknights.americantalk.net/guest-comments-and-suggestions-f4/4-island-alliance-nation-t24.htm</link>
			<dc:creator>kstiles1998</dc:creator>
			<description>my idea of having a 4 Island Nation with members only of the alliance moving one of their villages to one of four islands that has no villages on them.  There we can have like say 3 people have the responsibilities of only having their villagers working, like for example on a marble island, only on the marble mines and they could pass out the marbles to members who need them or they could post them at the market where they could sell them to the member but only for a low few like 5 gold per marble.  ...</description>
			<category>Guest Comments and Suggestions</category>
			<pubDate>Fri, 31 Jul 2009 07:53:48 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/guest-comments-and-suggestions-f4/4-island-alliance-nation-t24.htm#90</comments>
			<guid>http://thetaarcknights.americantalk.net/guest-comments-and-suggestions-f4/4-island-alliance-nation-t24.htm</guid>
		</item>
		<item>
			<title>Importance of Hideouts</title>
			<link>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/importance-of-hideouts-t12.htm</link>
			<dc:creator>Baltax</dc:creator>
			<description>Hideouts, hideouts, hideouts.



Some misinformation, that having a +1 or +2 hideout is going to help you. This is only assuming that you have a level 22 or higher Town Hall. If you are assuming your hideout will protect you because it is level 17 to your level 16 TH, then prepare to be pillaged.



Everyone please get your hideouts up as high as 22 at least, even for your lesser level towns. A level 30 hideout will practically ensure you have very few or no problems ever again.



Screw  ...</description>
			<category>Ikariam Tips and Tricks</category>
			<pubDate>Thu, 23 Jul 2009 11:27:22 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/importance-of-hideouts-t12.htm#47</comments>
			<guid>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/importance-of-hideouts-t12.htm</guid>
		</item>
		<item>
			<title>Wine Conservation</title>
			<link>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/wine-conservation-t19.htm</link>
			<dc:creator>GEN Nov4Dal3</dc:creator>
			<description><![CDATA[This ones pretty basic but allows you to build up a surplus of wine:
<br />

<br />
If your population is maxed out in a city, reduce the amount of wine served in the tavern to the minimum amount before you lose population (that makes the smiley face go flat, or just before it goes to a frown). Then when you upgrade the town hall or build troops/ships just restore the wine levels to boost until your back to full pop. &amp; reduce.]]></description>
			<category>Ikariam Tips and Tricks</category>
			<pubDate>Sat, 25 Jul 2009 07:37:39 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/wine-conservation-t19.htm#72</comments>
			<guid>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/wine-conservation-t19.htm</guid>
		</item>
		<item>
			<title>Calculating travel time</title>
			<link>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/calculating-travel-time-t14.htm</link>
			<dc:creator>Nova</dc:creator>
			<description><![CDATA[Travel time for cargo ships between islands:
<br />

<br />
start (x1,y1) destination (x2,y2)
<br />

<br />
Est [ (1200/ship speed)]
<br />

<br />
( take the square root of [ (x2-x1) squared  + (y2-y1) squred ] =min.
<br />

<br />

<br />
 <img src="http://illiweb.com/fa/i/smiles/icon_eek.gif" alt="Shocked" longdesc="5" />]]></description>
			<category>Ikariam Tips and Tricks</category>
			<pubDate>Thu, 23 Jul 2009 16:33:50 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/calculating-travel-time-t14.htm#51</comments>
			<guid>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/calculating-travel-time-t14.htm</guid>
		</item>
		<item>
			<title>Importance of warehouses</title>
			<link>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/importance-of-warehouses-t13.htm</link>
			<dc:creator>Baltax</dc:creator>
			<description>

&quot;There is a point I never heard discussed and it seems to be forgotten...Warehouses.



Warehouses are very important, not only to provide you the necessary capacity to upgrade buildings, but also for war.



For those of you who have visited castles you will find huge warehouses hidden underground to store water and goods during a siege. In Ikariam it is similar. The difference is that you need to hold wine.



The unlootable side of the warehouse, can provide a breathing space  ...</description>
			<category>Ikariam Tips and Tricks</category>
			<pubDate>Thu, 23 Jul 2009 11:37:06 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/importance-of-warehouses-t13.htm#48</comments>
			<guid>http://thetaarcknights.americantalk.net/ikariam-tips-and-tricks-f3/importance-of-warehouses-t13.htm</guid>
		</item>
		<item>
			<title>Your first subject</title>
			<link>http://thetaarcknights.americantalk.net/rules-f1/your-first-subject-t1.htm</link>
			<dc:creator>Baltax</dc:creator>
			<description>Take some time to read this information before starting to use the administration of your forum:

How to access your administration panel ?In the top menu, click on Log In, a new page is displayed. Fill in the username "admin" and the password you have choosen during your registration. If you have lost or forgot it, click here. Once you are logged in, click on the link "Administration Panel" at the bottom of the page.How to modify your board's appearance ?You can modify your board's appearance  ...</description>
			<category>Rules</category>
			<pubDate>Tue, 14 Jul 2009 13:00:51 GMT</pubDate>
			<comments>http://thetaarcknights.americantalk.net/rules-f1/your-first-subject-t1.htm#1</comments>
			<guid>http://thetaarcknights.americantalk.net/rules-f1/your-first-subject-t1.htm</guid>
		</item>
	</channel>
</rss>